Average session duration
5—10 min.
Users per day
300—2000 users
Spare servers
2 servers
Scalable Pixel Streaming is an extensible and unopinionated framework for automatically orchestrating and scaling Unreal Engine.Pixel Streaming deployments in the cloud, with batteries on key cloud platforms. Seamlessly deploy, scale and update Pixel Streaming applications without hassle.
Cloud Streaming for Unreal Engine
Automates and abstracts away the underlying details of orchestrating and scaling deployments so you can stop worrying about infrastructure and focus on your application.
Automatically scales deployments up and down to meet demand, and scales down to zero to avoid wasted resources when there are no active user sessions.
Provides a simple REST API for deploying and updating applications, making it easy to integrate with existing CI / CD systems or tools with native support.
The extensible architecture makes it easy to customise and extend deployments.Deploy Linux containers on selected cloud platforms like: AWS, Google Clouds or Azure.
Stream global interactive 3D experiences without incurring massive costs thanks to a publishing platform designed for efficiency.
Deploy cutting - edge 3D projects with our real - time ray tracing supported cloud rendering platform.